Stories, Reality, and the Breakage Thereof
I've been thinking about this issue for some time; I'd guess at least four years, really, possibly longer. I kept telling myself someone had covered this already, that if I wrote it I'd be getting spammed with links to a much better essay by someone with nicer hair and sit here feeling sad about myself. But today I decided, what the hell.
(Warning: Scholarly bitching follows.)
So, it's no big secret I have a huge hate on for a lot of speculative fiction, especially the urban fantasy subculture I am arrogant enough to consider myself a part of. I've spoken out here or nearby about Charmed, and Jeff Van Der Meer, and whoever it was that wrote the Women of the Otherworld series. But I've never been wholly clear why.
It's very simple, or it will be: their treatment of their break with reality, and their use of breaks in place of human condition.
It is my belief that there is one core concept which every speculative fiction piece revolves around: its breaks from reality, "breaks" for short. Every piece has to define, within a varied but reasonable timeframe (usually somewhere near the beginning) how it differs from reality as we understand it. Some pieces make a near-total break from our reality—the main characters aren't recognizably human, or they live in a world entirely made out of marzipan, or something far less inane. Urban fantasy and historical fantasy have more specific breaks—our modern day Chicago, or Victorian Era Paris, or number of other places we recognize and know well, with the exception of those fantastic additions and the alterations they wreak.
This in and of itself is not a problem; really, without some commonality between the author's world and the reader's experience, the book is more or less impossible to understand anyway. The problem is that these breaks in reality are all too often where a writer stops.
These are the urban fantasy novels with two-dimensional protagonists, the ones with paragraph-long explanations of how their vampires work, the ones where the entire plot resolution hinges upon some incredibly lateral interpretation of the wording of the main monster's weakness. These books break with reality in whatever way they choose to do, and do not spend any energy on things like enjoyable plot or character development. All their creativity is caught up in their world-building, which would be impressive if it wasn't so clearly made of cardboard.
Even worse than this are the people who insist on breaking from reality multiple times over the course of their story or stories. By this I mean stories in which every major plot revelation hinges upon twitching aside some other part of the curtain hanging over the supernatural parts of the world, usually in the form of showing us how awesomely powerful or totally rare their newest antagonist or supporting character is. Stories in which the first book is about the main character learning about magic, and the second is about them learning about vampires, and the third werewolves, etc. etc. TVTropes calls this the Fantasy Kitchen Sink, and it's about as exciting as one.
About here is where you've started raising objections. About here is where you're citing the examples of great works I have professed to love that do just this. Buffy the Vampire Slayer, for instance. Or The X-Files. Or anything by Terry Pratchett. And you're not entirely wrong, they do those things; but the difference is that those shows do something else: tell a god-damn story.
Pratchett and Whedon have some of the most interesting and, generally speaking, well-developed characters in modern speculative fiction (though it's supremely easy to just outright hate Buffy); Carter's Mulder and Scully have become bywords for characters of their type within the medium. All three of them had distinct character and narrative arcs, based on but not entirely dependent on the supernatural themes they brought to the table, and played heavily with the media employed to tell them. Their dialog was generally polished, their editing tight, their stories riveting. They were well-written in addition to having interesting supernatural things happen. And I think that's what most speculative fiction authors miss.
I'm not saying I've never done this. I'm not saying only stupid people do it. It's easy, when writing something that breaks with reality, to get so caught up in the world-building and minutiae that the things happening in that world fall by the wayside. It's easy to feel that so much energy went into plotting out how your vampires work that you can stop there. But that's not a novel; that's a roleplaying supplement. And if your world-building relies mostly upon telling us how insanely powerful and an exception to every rule your grab-bag of monsters is (see the Nightside novels for what I mean), the lack of plot and character is just going to help us see that your world-building is bad.
That's why I hate on so much speculative fiction. I want ideas. I want creativity. But I come to the page and the screen looking for a story, and if all I get is a cryptobiology lesson, I'm going to feel gypped. Break from reality; build a new world; but make sure it's a world where something happens.
End rant.
Labels: criticism
